Soundeffect

It is possible to play so called Soundeffects when a certain action appears. This effect cannot be configured standalone as it always belongs to another action like DoubleJump.

You can set whether all players can hear the Soundeffect, only the player belonging to the action for example DoubleJump or nobody for performance reasons.

Configuring ingame

As the Soundeffect is always a sub page of another action there is no specific page.

  1. The Soundeffect page looks like that.

../_images/soundeffect1.JPG
  1. Now continue by selecting which player should be able to see the Soundeffect by clicking on effecting

  2. Customize the other available options to your own needs.

You can find all options explained at the bottom of this page.

Configuring in your arena_x.yml

As the Soundeffect is always a sub effect of another action there is no specific section.

  1. Go to the Open the arena_x.yml of your arena

  2. Search for the following sections:

arena_x.yml

sound-effect:
  effecting: EVERYONE
  name: ENTITY_GHAST_SHOOT
  volume: 100.0
  pitch: 1.0
  1. Now continue by changing the effecting value.

  2. Customize the other available options to your own needs.

Properties

  • Effecting: Whether all players can hear the Soundeffect, only the player belonging to the action or nobody.

  • Name: Name of the Soundeffect. All names can be found here.

  • Volume: Volume of the Soundeffect (radius of blocks the sound is audible)

  • Pitch: Pitch of the Soundeffect