Periods¶
Note
These options are only available for the MiniGamemode.
It is often the case that you want to split your game into half times, over times or other kinds of periods. BlockBall supports to add and customize as many periods you like.
When you create a new minigame, it comes with 6 preconfigured periods.
- First period
Close condition “TIME_OVER” (ends when the duration has passed)
Duration 150 seconds
Spawned ball
Respawn of players
No goal switch
No messages
- Second period
Close condition “NEXT_GOAL” (ends when a goal gets scored or the duration has passed)
Duration 15 seconds
Spawned ball
No respawn of players
No goal switch
Message “Over Time”
- Third period
Close condition “TIME_OVER” (ends when the duration has passed)
Duration 10 seconds
No spawned ball
No respawn of players
No goal switch
Message “Break”
- Fourth period
Close condition “TIME_OVER” (ends when the duration has passed)
Duration 150 seconds
Spawned ball
Respawn of players
Goal switch
No messages
- Fifth period
Close condition “NEXT_GOAL” (ends when a goal gets scored or the duration has passed)
Duration 15 seconds
Spawned ball
No respawn of players
No goal switch
Message “Over Time”
- Sixth period
Close condition “TIME_OVER” (ends when the duration has passed)
Duration 10 seconds
No Spawned ball
No respawn of players
No goal switch
No messages
Configuring ingame¶
Go to the Settings Page of your arena
Open the Game Settings Page
Open the Match Times Page
Select or add a new match time
Customize the available options to your own needs.
You can find all options explained at the bottom of this page.
Configuring in your arena_x.yml¶
At this stage, you should be able to find your arena save file. If not, please take a look at this page.
Go to the Open the arena_x.yml of your arena
Search for the following section:
arena_x.yml
match-times:
'1':
duration: 150
close-type: TIME_OVER
switch-goals: false
ball-playable: true
respawn: true
start-message-title: ''
start-message-subtitle: ''
'2':
duration: 15
close-type: NEXT_GOAL
switch-goals: false
ball-playable: true
respawn: false
start-message-title: §6Overtime
start-message-subtitle: Only a few seconds left
'3':
duration: 10
close-type: TIME_OVER
switch-goals: false
ball-playable: false
respawn: false
start-message-title: §6Break
start-message-subtitle: Take a short break
'4':
duration: 150
close-type: TIME_OVER
switch-goals: true
ball-playable: true
respawn: true
start-message-title: ''
start-message-subtitle: ''
'5':
duration: 15
close-type: NEXT_GOAL
switch-goals: false
ball-playable: true
respawn: false
start-message-title: §6Overtime
start-message-subtitle: Only a few seconds left
'6':
duration: 10
close-type: TIME_OVER
switch-goals: false
ball-playable: false
respawn: false
start-message-title: ''
start-message-subtitle: ''
Customize the available options to your own needs.
Properties¶
Close-type: The condition when this period ends. Can be TIME_OVER (ends when the duration has passed) or NEXT_GOAL (ends when a goal gets scored or the duration has passed).
Duration: Duration in seconds until this period ends.
Switch goals: Should the goals be switched when this period starts?
Playable ball: Should the ball be available during this period?
Respawn: Should the players respawn at their team spawnpoint or ball spawnpoint when this period starts?
StartTitle: Title of the message being sent to players when this period starts.
StartSubTitle: Title of the message being sent to players when this period starts.