loadFromWorld

abstract fun loadFromWorld(worldName: String, author: String, name: String): ProgressToken<Void>

Loads the structure blocks and entities from the structure storage inside each world folder of Minecraft and places the blocks at the defined position.

This call does not block and finishes in the future. Use ProgressToken ()} for cancellation or callbacks.

Return

NotNull instance of ProgressToken.

Parameters

worldName

World where the structure file is stored.

author

Name of the structure author.

name

Name of the stored structure.