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Developer API

BlockBall provides a comprehensive API for developers to integrate with the plugin programmatically.

Installation Required

The API is not published to Maven Central. You must reference the BlockBall.jar file directly in your project.


🚀 Quick Setup

1. Plugin Dependency

Add BlockBall as a soft dependency in your plugin.yml:

softdepend: [ BlockBall ]

2. Basic Usage

Access BlockBall services through Bukkit's ServiceManager:

public class YourPlugin extends JavaPlugin {
    @Override
    public void onEnable() {
        Player player = Bukkit.getPlayer("YourPlayerName");

        // Creating a ball for your custom use case (MiniGame, Lobby Ball, etc.)
        SoccerBallService soccerBallService = Bukkit.getServicesManager().load(SoccerBallService.class);
        // Create a file BlockBall/ball/my_custom_ball.yml and design your ball
        String ballName = "my_custom_ball";
        Location spawnLocation = player.getLocation();
        // The soccer ball is already ready and can be played by any player.
        SoccerBall soccerBall = soccerBallService.spawn(ballName, spawnLocation);
        // You can additionally move it by code.
        soccerBall.setVelocity(new Vector(0.3, 0.3, 0.2));
        // Teleporting does only work in the same world.
        soccerBall.teleport(player.getLocation().add(1.0, 0.0, 0.0));

        // Letting a player join a game.
        GameService gameService = Bukkit.getServicesManager().load(GameService.class);
        SoccerGame game = gameService.getByName("myGameName");
        game.join(player, Team.BLUE);
    }
}

🎯 Core Services

Service Purpose
GameService Manage games, get game instances, player management
SoccerBallFactory Create and manage soccer balls outside of games

📡 Event System

BlockBall broadcasts various events that you can listen to:

  • Game Events: Start, end, goal scored, player join/leave
  • Ball Events: Kick, pass, interaction
  • Player Events: Team switch, respawn

View all available events in the GitHub repository.


📚 Documentation

For detailed API documentation and method signatures, refer to the BlockBall source code on GitHub or use your IDE's intellisense when the plugin is loaded.