Package com. github. shynixn. blockball. api. bukkit. event
Types
Ball Death Event
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Event which gets sent when the ball is requested to get removed.
Ball Event
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Base Event for all Ball events.
Ball Kick Event
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class BallKickEvent(ball: BallProxy, player: <ERROR CLASS>, velocity: <ERROR CLASS>) : BallTouchEvent
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Event which gets called when the ball is kicked.
Ball Pass Event
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class BallPassEvent(ball: BallProxy, player: <ERROR CLASS>, velocity: <ERROR CLASS>) : BallTouchEvent
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Event which gets called when the ball is passed.
Ball Ray Trace Event
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class BallRayTraceEvent(ball: BallProxy, hitBlock: Boolean, targetLocation: <ERROR CLASS>, blockDirection: BlockDirection) : BallEvent
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The ray trace event is called when the ball has got a velocity in a certain direction which results in the current position and the target position of the ball.
Ball Spawn Event
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Ball Teleport Event
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class BallTeleportEvent(ball: BallProxy, targetLocation: <ERROR CLASS>) : BallEvent
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Event which gets called when the ball is teleporting.
Ball Touch Event
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open class BallTouchEvent(ball: BallProxy, player: <ERROR CLASS>, velocity: <ERROR CLASS>) : BallEvent
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Event which gets called when the ball is touched.
Block Ball Event
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open class BlockBallEvent
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Base BlockBall event where all BlockBall events inherit from.
Game End Event
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Game End event.
Game Event
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Base Event for all game events.
Game Goal Event
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class GameGoalEvent(player: <ERROR CLASS>?, team: Team, game: Game) : GameEvent
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Event when someone scores a goal.
Game Join Event
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Game Join event.
Game Leave Event
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Game Leave event.