public class BallWallCollideEvent
extends BallCancelableEvent
Event which gets called when a ball collides with a wall.
Version 1.1
MIT License
Copyright (c) 2017 by Shynixn
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
| Constructor and Description |
|---|
BallWallCollideEvent()
Initializes a new ball collide event.
|
| Modifier and Type | Method and Description |
|---|---|
org.bukkit.block.Block |
getBlock()
Returns the block the ball collided with.
|
org.bukkit.block.BlockFace |
getBlockFace()
Returns the blockFace hitting the ball is hitting.
|
org.bukkit.util.Vector |
getIncomingVector()
Returns the incoming Vector which the ball had before he hit the wall-
|
org.bukkit.util.Vector |
getResultVector()
Returns the outgoing Vector which the ball has after he hit the wall.
|
isCancelled, setCancelledgetBall, getHandlerList, getHandlerspublic BallWallCollideEvent()
Initializes a new ball collide event.
public org.bukkit.block.BlockFace getBlockFace()
Returns the blockFace hitting the ball is hitting.
public org.bukkit.util.Vector getResultVector()
Returns the outgoing Vector which the ball has after he hit the wall.
public org.bukkit.util.Vector getIncomingVector()
Returns the incoming Vector which the ball had before he hit the wall-
public org.bukkit.block.Block getBlock()
Returns the block the ball collided with.